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Warblade srd
Warblade srd




warblade srd

In one battle, a swordsage might fulfi ll the role of the rogue, lurking in shadows and striking when foes are least prepared. This advantage gives them unparalleled versatility in a given encounter. Once a divine crusader has failed one deity, no other deity trusts the character with these powers.Of all three martial adept classes, swordsages learn and can ready the most maneuvers. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell, page 201 of the Player's Handbook).Īn ex-divine crusader cannot change her devotion to a different deity in order to regain abilities and advancement potential. She may not progress any farther in levels as a divine crusader.

warblade srd

EX-DIVINE CRUSADERSĪ divine crusader whose alignment changes to no longer match her chosen deity's alignment loses all divine crusader spells and abilities. Additionally, the divine crusader gains damage reduction 10/magic. As a native outsider, the character can still be raised, reincarnated, or resurrected just as other living creatures can be, and remains native to the Material Plane. Perfect Self: At 10th level, a divine crusader completes her transformation into a creature of the planes. If the divine crusader already has darkvision, the radius of her existing darkvision increases by 30 feet. At 9th level, this increases to resistance 10.ĭarkvision (Ex): A 7th-level divine crusader gains darkvision out to 60 feet. Weapon Specialization: At 5th level, a divine crusader gains Weapon Specialization in her deity's favored weapon as a bonus feat.Īcid Resistance (Ex): A divine crusader gains resistance to acid 5 at 6th level. At 9th level, this increases to resistance 10. A divine crusader prepares and casts spells as a cleric, except that she cannot spontaneously cast cure or inflict spells.Įlectricity Resistance (Ex): A divine crusader gains resistance to electricity 5 at 3rd level. The divine crusader also gets bonus spells based on her Charisma. The difficulty class for a saving throw against a divine crusader's spell is 10 + the spell level + the divine crusader's Cha modifier. To prepare or cast a spell, a divine crusader must have a Charisma score equal to at least 10 + the spell level. Effectively, a divine crusader has a class spell list of only nine spells (one per spell level). She may only prepare and cast spells from her chosen domain (see above). Spells per Day: A divine crusader casts divine spells. (If the domain-granted power includes the addition of a skill or skills to the cleric class skill list, add it to the class skill list for the divine crusader instead.) The divine crusader also gains the ability to cast spells from that domain (see below). The character's alignment and her deity's alignment must match exactly.Ī divine crusader chooses one domain from among those offered by that deity to his or her clerics and gains the granted power of the domain. A divine crusader's chosen deity influences her alignment, what magic she can perform, her values, and how others see her. Sample deities are provided on Table 3-7: Deities, page 32 of the Player's Handbook.

WARBLADE SRD PLUS

Weapon and Armor Proficiency: The divine crusader gains no weapon or armor proficiencies.Īura (Ex): The power of a divine crusader's alignment aura (see the detect evil spell on page 218 of the Player's Handbook) is equal to her class level, plus any class levels in other classes that possess such an aura (such as cleric or paladin).ĭeity and Domain: Every divine crusader has a chosen deity.






Warblade srd